How To Beat Riddle School 2?

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How To Beat Riddle School 2
How to Pass Riddle School 2: 4 Steps (with Pictures)

  1. 1 Collect the four quarters around the room. Click Phred to buy his whistle.
  2. 2 Once you have the whistle, click it to play it. You will knock out the teacher and will be able to leave the room. Advertisement
  3. 3 Go out to the hallway and then into Mrs. Sleep’s room. Click the open desk to get sliding oil and 30 cents.
  4. 4 Go out, go right, and then click on the first locker at the right side. You will get a dime.
  5. 5 Go right again. Click on the “slidy” to reveal a toilet paper roll inside the vent. Click the toilet paper roll to get it.
  6. 6 Go left and then into the Men’s Room. Click the toilet paper that you found earlier to give it to the person inside the stall. Then grab the mop inside the stall. Go out.
  7. 7 Go left and into the Janitor’s room. Click on the mop when you get in. Be sure to do it before you click on the talk bubble. He will give you a dime.
  8. 8 Visit the teacher’s lounge and choose any speech bubble. Finish the dialogue and you will be sent out of the room. Then go to Mr. Sum’s room and you will find him there.
  9. 9 Click on the notes on Mr. Sum’s desk to find a quarter. Collect it and revisit the teacher’s lounge. Then click at the back of the cookie machine.
  10. 10 Plug in the wire next. Click the cookie machine to buy a cookie. Leave the Teacher’s Lounge and click the cookie to give it to Chubb. He will fall over, granting you access to the office.
  11. 11 Go into the office and then go into Mr. Mister’s office. Watch the cutscene and then go all the way left to the exit at the end of the hall. Open the door and you are free. You have completed the game!
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  • Question How do I plug in the wire in Riddle School 2? It says not functionable when I touch the machine. You have to click near the bottom of the cookie machine in the shadowy area.
  • Question What happens if Mr. Sleep does not go back to his room? Mr. Sleep is not the teacher that goes back in his room. Mr. Sum is. If he does not go back, choose more options when talking to them, then go back to the men’s restroom and come back out.
  • Question If I click on the red arrow, will it let me into the principal’s office to get the key? Yes, once you are in the room with the kid who has the number 5 on his shirt.

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  • Co-authors: 10
  • Updated: December 18, 2019
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Thanks to all authors for creating a page that has been read 188,018 times. : How to Pass Riddle School 2: 4 Steps (with Pictures)
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How do you escape riddle school transfer 2?

Walkthrough –

Spoiler warning! The below collapsible box has spoilers about Riddle Transfer 2. Do not read it if you want to have a blind game.

table>

Walkthrough 1. Click on the monitor. Enter the code 4003.2. On pLatitude, click on “++” 4 times and “+” 3 times.3. On pLongitude, click on “-” 2 times and “-” 13 times. Then click on activate.4. Click on the power box. Use the Power Room keycard on the slot.5. Exit the power box and click on the circuit box.6. Click the down button on the first one, down button once on the second one, up button twice on the third, and up button once on the fifth.7. Exit the circuit box and click on the portal.8. Click on the trash can and talk to Phred.9. Combine the backpack and the paper bag.10. Use the Phil Eggtree decoy on Phil.11. Exit the room and go right into the Janitor’s Closet.12. Pick up the bucket and exit the room.13. Go left and open the locker with 2 vents. Get the maths book and use the bucket on the tap.14. Go left to Mr. Kahm’s class and click on the gum on the table next to Richy.15. Go right three times and go into the men’s bathroom. Get the hand soap.16. Exit the men’s bathroom and go right and enter the women’s bathroom.17. In the cave, use the hand soap on the gumball machine. Get a gumball, then exit the room.18. Go right and use the used chewing gum on the electrical box.19. Go right and talk to Chubb Munch. Ask him “Could maybe you scooch over a bit?”. He will give you a dollar.20. Use the gumball on him.21. Go right and into the cafeteria. Get the coffee grounds. Exit the room.22. Go left into the teacher’s lounge. Use the maths book on the alien guard and steal his eye drop vial. Exit the room.23. Go totally left into Mr. Kahm’s class. Use the dollar on Richy.24. Exit the room and go back to Mrs. Cophey’s class. Use the water bucket on Zack, then combine the boiling water bucket with the coffee grounds. Give the coffee to Mrs. Cophey.25. Use the vial on Mrs. Cophey, and then combine the hand soap with the vial. Then combine the vial with glue.26. Go back to the teacher’s lounge and put the “Eye Drops?” on the conveniently situated cloth. Now take the book from the alien. Ask the alien “Does your eyes feel dry right now?”, the alien will exit. Go in the office. The next is a quiz, and then cutscenes.27. On the Viz puzzle, click all the buttons except for the far side buttons and the middle one twice.28. On the Diz puzzle, click the outer piece 8 times, the second outer piece 4 times, the second inner piece 9 times and the inner piece 8 times.29. On the Quiz puzzle, (capital letters indicate which arrow, ex: NL means north left button) EU, NM, EU, EM, NL, ED, SL, WD, SL, NM, WM, SL, NM, EU, ED, NM, WD, SM, WU, NM, EU, SM, WU. In the letter puzzle, Type EACCA in it to get a key. Once all puzzles have been finished. Insert a key into a keyhole at the front-left of your seat and a self destruct button will appear. All of continuation will be cutscenes.

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How do you get past the fat guy in Riddle school 2?

In Riddle School, Chubb Munch is found blocking the way to the teacher’s lounge. The only way to make him move out of the way is by giving him a dollar so he can buy a cookie in the cafeteria’s (unbeknownst to him, broken) machine.
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What is the hardest exit puzzle?

The Forgotten Island, The Polar Station, The Sinister Mansion, and The Secret Lab – These Exit games have a difficulty rating of 3 out of 5, except for The Secret Lab which is rated 3.5. Overall they all work in the same way and you will notice that the puzzle and riddle difficulty increases slightly from the lower ranked scenarios. Each scenario has a distinct theme and its own variety of puzzles, but for me, I liked what The Polar Station and The Sinister Mansion offered best. In terms of difficulty, I would say that The Forgotten Island is marginally easier and The Secret Lab is the most difficult, with the other two falling somewhere in the middle.
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What to do with eye drops riddle transfer 2?

Riddle Transfer 2 – In Riddle Transfer 2, Nit Wit guards the principal’s office where Quiz is located. He uses the eye droppers if Phil Eggtree asks if his eye is dry. Phil gives him an “exceedingly long division” book to distract him and take the eye dropper.

  • He then gives a bucket of coffee to Ms.
  • Cophey, who starts spinning her stick extremely quickly, which Phil uses as a razor to open the eye dropper.
  • Finally, he fills it with hand soap and glues it back with the Elmo’s Glue stick,
  • Phil Eggtree returns the eye dropper to its original location, then asks Nit Wit if his eye is dry.

He uses the eye dropper and unknowingly puts soap on his eye. He runs away in pain, allowing Phil Eggtree access to the principal’s office.
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Is Smiley from riddle school a girl?

Smiley Sundae is one of the main characters of the Riddle School series.

Smiley Sundae
Gender Female
First appearance Riddle School (2006)
Latest appearance Riddle Transfer 2 (2016)
Relatives Phil Eggtree (Boyfriend, later husband)

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Where is the $1 riddle?

Solution – The misdirection in this riddle is in the second half of the description, where unrelated amounts are added together and the person to whom the riddle is posed assumes those amounts should add up to 30, and is then surprised when they do not ⁠— ⁠there is, in fact, no reason why the (10 ⁠− ⁠1) ⁠× ⁠3 ⁠ + ⁠2 ⁠ = ⁠29 sum should add up to 30.

The exact sum mentioned in the riddle is computed as: SUM = $9 (payment by Guest 1) + $9 (payment by Guest 2) + $9 (payment by Guest 3) + $2 (money in bellhop’s pocket) The trick here is to realize that this is not a sum of the money that the three people paid originally, as that would need to include the money the clerk has ($25).

This is instead a sum of a smaller amount the people could have paid ($9 × 3 people = $27), added with the additional money that the clerk would not have needed had they paid that smaller amount ($27 paid – $25 actual cost = $2). Another way to say this is, the $27 already includes the bellhop’s tip.

To add the $2 to the $27 would be to double-count it. So, the three guests’ cost of the room, including the bellhop’s tip, is $27. Each of the 3 guests has $1 in his pocket, totaling $3. When added to the $27 revised cost of the room (including tip to the bellhop), the total is $30. To obtain a sum that totals to the original $30, every dollar must be accounted for, regardless of its location.

Thus, the sensible sum can be expressed in this manner: $30 = $1 (inside Guest pocket) + $1 (inside Guest pocket) + $1 (inside Guest pocket) + $2 (inside bellhop’s pocket) + $25 (hotel cash register) This sum does indeed come out to $30. To further illustrate why the riddle’s sum does not relate to the actual sum, the riddle can be altered so that the discount on the room is extremely large.

Consider the riddle in this form: Three people check into a hotel room. The clerk says the bill is $30, so each guest pays $10. Later the clerk realizes the bill should only be $10. To rectify this, he gives the bellhop $20 to return to the guests. On the way to the room, the bellhop realizes that he cannot divide the money equally.

As the guests didn’t know the total of the revised bill, the bellhop decides to just give each guest $6 and keep $2 as a tip for himself. Each guest got $6 back: so now each guest only paid $4; bringing the total paid to $12. The bellhop has $2. And $12 + $2 = $14 so, if the guests originally handed over $30, what happened to the remaining $16? Now it is more obvious that the question is quite unreasonable.

  • The guests of the hotel paid $27, but also have $3 among their pockets at the story’s end. Their assets are $3, and their liabilities are $27 ($30 = 27 + 3). Thus, the original total is accounted for.
  • From the perspective of the hotel clerk, the hotel has $25 in assets and lost $5 in liabilities ($30 = 25 + 5).
  • From the perspective of the bellhop, his assets are $2, and his liabilities are $3 to guests and $25 to the register at the desk ($30 = 2 + 3 + 25).

To illustrate the issue through equations:

  • 1) 10 + 10 + 10 = 30
  • 2) 10 + 10 + 10 = 25 + 2 + 3
  • 3) 10 + 10 + 10 – 3 = 25 + 2 + 3 – 3 (adding -3 to both sides of the equation to cancel out the +3 on the right side)
  • 4) 10 – 1 + 10 – 1 + 10 – 1 = 25 + 2
  • 5) 9 + 9 + 9 = 25 + 2 (obs: tip to bellhop has already been paid)
  • 6) 27 = 27

How the riddle is deceptive comes in line 7:

  1. 7) 9 + 9 + 9 = 25 + 2
  2. 8) 9 + 9 + 9 + 2 ≠ 25 (pushing +2 to the other side without inverting the sign)
  3. 9) 27 + 2 ≠ 25
  4. 10) 29 ≠ 25

How it should be:

  • 7) 9 + 9 + 9 = 25 + 2
  • 8) 9 + 9 + 9 -2 = 25 + 2 -2 (adding -2 to both sides of the equation to cancel the +2 on the right side, which means the bellhop returned the tip or gave a discount of $2)
  • 9) 9 + 9 + 9 – 2 = 25
  • 10) 27 – 2 = 25
  • 11) 25 = 25

The puzzle should subtract the bellhop’s tip from the $27 rather than add it.
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How old is JonBro?

Jonochrome Warning! This article, Jonochrome, may contain material that is disturbing, such as Discussions of Grooming. Gaming, Animation & Music • • • Not to be confused with, Jonathan (born June 30, 1994 ( 1994-06-30 ) ), better known online as Jonochrome (formerly known as JonBro or tehjonbro ), is an American artist, animator, videogame developer and voice actor, known for making the Riddle School and the One Night at Flumpty’s series.
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How old is Riddle school 1?

Concept and creation – How To Beat Riddle School 2 A Grunt turned into Phil Eggtree The first Riddle School game (made in 2006) was originally intended to be a parody of Pico’s School and the Madness series, and the main character of the game was designed after the generic Madness Combat character, that being a Grunt,
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Can a 15 puzzle be unsolvable?

This puzzle is not solvable as it would require a change of the invariant to move it to the solved state.
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What is an unsolvable puzzle called?

An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities.
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Should I share eye drops?

Don’t share eye drops with another person. Sharing drops could spread germs and infection.
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When was Riddle school made?

In 1882 Riddle School District 70 was founded, and a one room school house was built to teach grades 1st through 8th.
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How do you free Zack in riddle transfer?

Walkthrough –

Spoiler warning! The below collapsible box has spoilers about Riddle Transfer. Do not read it if you want to have a blind game.

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Walkthrough This is the walkthrough for Riddle Transfer.

Click the toilet lid. Take the flusher handle. Use the flusher handle on the dial pad. Type 78255 on the dial pad. Exit the room and go to the storage room (Door with box on it). Click the papers from top to bottom. Take the elevator key under the orange paper. Exit the room and go to Goat-Man’s room (Hallway with goat symbol). Take the creature communicator. Leave the room and go left. Use the key on the elevator panel. Now you are able to access all floors by pressing the buttons. Go to B2 and enter Messie’s Chamber. (Next to the “Zone 5.1” sign) Use the creature communicator and ask Messie “Where did you used to live before you were put in here?” He’ll give you a power card. Take the hose. Go to F3 and enter the room on the front right. Connect the hose from the vending machine to the pipe. Go back to F2 and enter the Goat-Man’s room. Take the daisy next to the ladder. Go back to F3 and enter Zack’s room. Type 12345 on the dial pad. Use the daisy on Zack. Go to the Flying Pig’s room. (Room with clouds) Use Zack on the board. Take the feathers. Go to B1 and enter The Negotiable Snowman’s room. (Door with snowflakes) Use the creature communicator and tell him “It looks like you don’t have a whole lot of hair.” Go to F1 and enter Smiley’s room. (Picture of a sun.) Ask Smiley “Could I have your hairspray?” Go back to B1, and use the hairspray on the Negotiable Snowman. He will give you a die. Go back to F1 and then Smiley’s room. View the dial pad and use the die to replace the 3 button. Type 51333 on the dial pad. Go to B1. Use the Power Room access card on the card reader. Enter the Power Room. Click on the pipe shifter. Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9. Click the tiles in this order: 2, 5, 4, 7, 8, 5, 2, 3, 6, 9. Place the flusher handle on the hole. Flush. Go to B2 and enter Messie’s room. Take the hat. Combine the hat with the feathers. Go to F1 and enter Bigtoe’s room. Use the hat and feathers on Bigtoe. He will give you a dial pad. Go to B1 and enter Phred’s room. Place the dial pad on the dial pad slot. Type 51702 on the dial pad. Go to B2 and go all the way right. Click on the guard door. Go to B1 and enter the Power Room. Click on the screen labelled “guard door power” in the mouse message. Click the button when the door’s jaw is open. Go back to B2 and enter through the guard door. Place the creature communicator into the slot that has its outline. To solve the bottom left puzzle, match the shape to the one on the board. To solve the bottom right puzzle, fill in the blocks to form “7”, “6”, and “0”. To solve the top left puzzle, click every button except the bottom left one. To solve the top right puzzle, click every triangle except the two on the left side and the right side. Click on Diz. Go to F1 and enter the room on the front right. Click on the spaceship. Click all the red arrows to escape.

Riddle Transfer
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Who is the villain in Riddle school?

Diz

This Villain was proposed and approved by Villains Wiki’s Pure Evil Proposals Thread. Any act of removing this villain from the category without a Removal Proposal shall be considered vandalism (or a futile “heroic” attempt of redemption) and the user will have high chances of being terminated blocked. You cannot make said Removal Proposal without permission from an admin first. Additional Notice : This template is meant for admin maintenance only. Users who misuse the template will be blocked for a week minimum.

Foreign exchange student (Riddle School 4) ‘s second-in-command (formerly) Manipulation Mastery in pilotingSpeed Complete Project Vizion. Destroy Earth.Drive humanity to extinction Destroy as many planets and civilizations as possible (all failed), Terrorism Attempted mass mundicideUnlawful imprisonment Cataclysmic Alien Traitor

Joy of joys, this doomsday device can use ice from comets as fuel! Finally nothing is in my way-not Viz, not Quiz, not those meddling kids. Now Vizion is my vision. No more beating around the bush with that “judge the planets” garbage. Just pure, catharctic destruction of all civilizations in sight!
~ Diz upon taking control of Project Vizion.

Diz is the main antagonist of the Riddle School series, serving as the unseen overarching antagonist in the first three games, an antagonist in Riddle School 4, the deuteragonist in Riddle School 5, and the main antagonist of Riddle Transfer, and Riddle Transfer 2, He is a sadistic alien who wants nothing more than to destroy planets for no other reason than simply because he enjoys it.
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Why did diz turn evil?

Riddle Transfer 2 – In Riddle Transfer 2, after Quiz takes over Riddle Elementary School but is redeemed, it is revealed that Diz betrayed Phil and was ready to destroy Earth on the spaceship since he was tired of having to spend years researching to see if humans were evil when he was already sure they were.
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Who is the Riddle guy?

Riddler
Riddler as he appeared on the cover of Batman: One Bad Day – The Riddler #1 (October 2022). Art by Brian Bolland,
Publication information
Publisher DC Comics
First appearance Detective Comics #140 (October 1948)
Created by
  • Bill Finger
  • Dick Sprang
In-story information
Alter ego Edward Nigma (later Nygma or Nashton)
Species Human
Team affiliations
  • Legion of Doom
  • Secret Society of Super Villains
  • Secret Six
  • Injustice League
Partnerships Oswald Cobblepot (Penguin)
Notable aliases
  • Enigma
  • Eddie Nash
Abilities
  • Genius-level intellect
  • Criminal mastermind
  • Skilled inventor, engineer, and escape artist
  • Utilizes complex riddles, puzzles, and lethal contraptions

The Riddler ( Edward Nigma, later Edward Nygma or Edward Nashton ) is a supervillain appearing in American comic books published by DC Comics, The character was created by Bill Finger and Dick Sprang, and debuted in Detective Comics #140 in October 1948.

  1. He has become one of the most enduring enemies of the superhero Batman and belongs to the collective of adversaries that make up his rogues gallery,
  2. In his comic book appearances, the Riddler is depicted as a criminal mastermind in Gotham City,
  3. He has an obsessive compulsion to incorporate riddles, puzzles, and death traps in his schemes to prove his intellectual superiority over Batman and the police.

His real name–Edward Nigma–is a pun itself; an “enigma” is a person or thing that is difficult to understand. With this self-conscious use of an elaborate gimmick, the Riddler’s crimes are often theatrical and ostentatious. The character commonly wears a domino mask and either a green unitard decorated with question mark prints or a green suit and bowler hat,

  1. A black, green, or purple question mark serves as his visual motif.
  2. The Riddler has been adapted into numerous forms of media, having been portrayed in live action by Frank Gorshin and John Astin on the 1960s television series Batman, Jim Carrey in the 1995 film Batman Forever, Cory Michael Smith on the 2014 Fox series Gotham, and Paul Dano in the 2022 film The Batman,

John Glover, Robert Englund, Wally Wingert, and others have provided the character’s voice ranging from animation to video games.
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How do you escape riddle school transfer?

Walkthrough –

Spoiler warning! The below collapsible box has spoilers about Riddle Transfer. Do not read it if you want to have a blind game.

table>

Walkthrough This is the walkthrough for Riddle Transfer.

Click the toilet lid. Take the flusher handle. Use the flusher handle on the dial pad. Type 78255 on the dial pad. Exit the room and go to the storage room (Door with box on it). Click the papers from top to bottom. Take the elevator key under the orange paper. Exit the room and go to Goat-Man’s room (Hallway with goat symbol). Take the creature communicator. Leave the room and go left. Use the key on the elevator panel. Now you are able to access all floors by pressing the buttons. Go to B2 and enter Messie’s Chamber. (Next to the “Zone 5.1” sign) Use the creature communicator and ask Messie “Where did you used to live before you were put in here?” He’ll give you a power card. Take the hose. Go to F3 and enter the room on the front right. Connect the hose from the vending machine to the pipe. Go back to F2 and enter the Goat-Man’s room. Take the daisy next to the ladder. Go back to F3 and enter Zack’s room. Type 12345 on the dial pad. Use the daisy on Zack. Go to the Flying Pig’s room. (Room with clouds) Use Zack on the board. Take the feathers. Go to B1 and enter The Negotiable Snowman’s room. (Door with snowflakes) Use the creature communicator and tell him “It looks like you don’t have a whole lot of hair.” Go to F1 and enter Smiley’s room. (Picture of a sun.) Ask Smiley “Could I have your hairspray?” Go back to B1, and use the hairspray on the Negotiable Snowman. He will give you a die. Go back to F1 and then Smiley’s room. View the dial pad and use the die to replace the 3 button. Type 51333 on the dial pad. Go to B1. Use the Power Room access card on the card reader. Enter the Power Room. Click on the pipe shifter. Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9. Click the tiles in this order: 2, 5, 4, 7, 8, 5, 2, 3, 6, 9. Place the flusher handle on the hole. Flush. Go to B2 and enter Messie’s room. Take the hat. Combine the hat with the feathers. Go to F1 and enter Bigtoe’s room. Use the hat and feathers on Bigtoe. He will give you a dial pad. Go to B1 and enter Phred’s room. Place the dial pad on the dial pad slot. Type 51702 on the dial pad. Go to B2 and go all the way right. Click on the guard door. Go to B1 and enter the Power Room. Click on the screen labelled “guard door power” in the mouse message. Click the button when the door’s jaw is open. Go back to B2 and enter through the guard door. Place the creature communicator into the slot that has its outline. To solve the bottom left puzzle, match the shape to the one on the board. To solve the bottom right puzzle, fill in the blocks to form “7”, “6”, and “0”. To solve the top left puzzle, click every button except the bottom left one. To solve the top right puzzle, click every triangle except the two on the left side and the right side. Click on Diz. Go to F1 and enter the room on the front right. Click on the spaceship. Click all the red arrows to escape.

Riddle Transfer
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How to solve Park Escape Chapter 2?

In the first chapter of Park Escape our two protagonist investigators have gone through the Amusement Park and reached a Circus tent that had further clues as to what happened to the kidnapped children but one of the said investigators Liang Bowen entered alone into the second part of the circus tent and was knocked out by an unknown figure. How To Beat Riddle School 2 In the first scene in front of the horse carriage to the far right, there is a pitchfork leaning on a bale of hay, take the pitchfork, while equipped, tap on the discolored part of hay, in it there will be a hammer, take it. How To Beat Riddle School 2 How To Beat Riddle School 2 Go to the horse carriage you will see that it is locked, smash the door with the hammer and take the half of a crystal that is on the briefcase. How To Beat Riddle School 2 How To Beat Riddle School 2 To reveal other secrets of the carriage you will need to find clues elsewhere. The gate in front of the carriage is locked, How To Beat Riddle School 2 the key to the lock can be found in the space to the left of the carriage. How To Beat Riddle School 2 In this section in front of a garage door and an animal cage, there is a utility pole and on it there is a key nailed with a piece of paper on which there is a written number: 2262. How To Beat Riddle School 2 The door on the far right is locked along with the cage in front of it. The garage door is locked and needs a colored liquid to activate the puzzle that opens the garage door. On the far left, there is a metal rim that was used as a circle of fire for training animals. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Go back to the garage door part, now you can cut out the crystal with the paper cutter, combine the two halves of the crystal. How To Beat Riddle School 2 How To Beat Riddle School 2 Go to the fence where you found the paper cutter and destroy the rest of the damaged fence with the pitchfork and go through, How To Beat Riddle School 2 tap higher up on the scarecrow and place the hexagonal crystal on the badge that it wears, a crow on its shoulder will open its mouth and a test tube with colored liquid will come out. Take the test tube and use it on the garage door puzzle. Immediately you will be shown a pathway where the token with a drawn character should go, tap on the colored squares until you put three or more squares in a row, that would make them disappear and clear the pathway for the token to move across the pathway. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 In the garage there is a red sports car in front of it there is a tool wall and to the far right there is a table with a laptop and an encryption machine, underneath the table is a broken electric saw. How To Beat Riddle School 2 In the sports car, there is a saw blade underneath the driver wheel, you can combine the saw blade with the electric saw. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 On the passenger seat there is a jacket underneath it there is the car key, use the car key to open the trunk of the car. How To Beat Riddle School 2 How To Beat Riddle School 2 Inside the trunk, there is a folding shovel in the middle, and next to it there is a box with a puzzle that requires each button to be placed in its corresponding symbol but it cannot move since it’s missing a button. How To Beat Riddle School 2 How To Beat Riddle School 2 Take the wrench from the tool wall. How To Beat Riddle School 2 Now go back to the garage door part and cut open the animal cage with the electric saw. Inside the cage, there is a part of a key and pick up one of the steel pipes that was a part of the cage. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Go to the scarecrow and open the gear wheel with the wrench, the pole that holds the scarecrow will open and reveal a laptop charger within. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Opposite to the scarecrow there is a big pile of dirt dig in it with the folding shovel underneath the dirt there is a spring knob and underneath yet there is a letter written by a victim of its kidnapper, it says that it was caught for the fifth time by the clown. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Go with the spring knob to the carriage and put the spring knob inside the briefcase. On the briefcase, a puzzle of drawn children will appear, count the children, and hit the corresponding number of how many children passed each time. You will find the USB stick inside the briefcase. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Go inside the garage and plug in the laptop and the USB, the screen on the laptop will show a series of numbers that can correspond to a number on a clock “0405 1945 2315 1230. These numbers are the solution to the drawer puzzle underneath the laptop. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Move the clock hands on each dial corresponding to the numbers on the laptop screen, once solved the drawer will open and show a flashlight. How To Beat Riddle School 2 With the flashlight, you can solve the final puzzle of the carriage by lighting the flashlight and showing the writing on the wooden wall: IC ♡ BG. How To Beat Riddle School 2 This is the solution to the lock of the glovebox, but you will notice that the dial is number based not letter-based. But I is a ninth letter of the alphabet, C is a third letter of the alphabet, B the second and G the seventh. So the solution is 93 ♡ 27, once you open the glovebox there will be an insular cloth. Wrap the steel pipe with the insular cloth that you have in your inventory. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Go to the Scarecrow screen and pull out the electric wire from the pond and take out the second part of the broken key. Combine the two parts of the key, the key is used to open the door that is placed next to the animal cage in the garage door scene. Once Han Qiuyu opens the door you will transfer to play as Liang Bowen. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Liang wakes up alone in a tiled room right in front of him in the front wall there are two crosses and between them, there is a small X. How To Beat Riddle School 2 On one of the crosses there are four bananas How To Beat Riddle School 2 to the right of the right cross there are a bunch of planks, pick them up, next to the planks there is a sink with a faucet, put the planks inside the stove. How To Beat Riddle School 2 Inside the sink, there are two iron rods used for branding cattle. How To Beat Riddle School 2 On the far left inside a wooden box, there are a bunch of children’s clothes and inside the pile, there are small scissors take them. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 To get out of the locked door you need to break the glass on the top, you can break it with one of the branding irons in inventory called “red hot iron”. How To Beat Riddle School 2 How To Beat Riddle School 2 Liang will get out of the room into a hallway. In the hallway take the Y shaped iron right underneath the entrance to the room. On the left side right underneath the turned over armchair there is a “Magcard” an electronic key. How To Beat Riddle School 2 To the right side of the exit door there are a bunch of boxes inside there’s more children’s clothing, hidden inside the pile is a card with a solution to a future puzzle. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 You can zoom in on the bottom of the armchair, to open it use the Y shaped iron inside you can find a magnesium alloy stick with which you can light a fire go back to the stove and light up the planks that you placed there, place the iron rod inside the fire and heat it until it turns orange. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Place the hot iron on the X between crosses in the stove room. Once you place the hot iron to the X it will reveal a honeycomb pattern, this is a puzzle, to solve it you need to tap on the empty fields and complete the order of numbers from 1 to 18, once you complete it the hexagon in the middle will open and reveal a key. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 With this key, you can open the exit doors in the hallway. Once you exit the hallway Liang will notice that he is stuck in the abandoned wastewater plant that is located next to the Amusement park. This is the outside space with a motor. How To Beat Riddle School 2 How To Beat Riddle School 2 On the right side of the screen on the floor, there is a music box, wind it and the pins will go underneath letters spelling “CANALIS” this is the solution to the box that is located underneath the sink in the first room of this second part of chapter 2. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Inside this box, there is a roll of elastic rope. On the part with the motor in front of the music box there is a door inside it there is a conveyor belt and a small rock. How To Beat Riddle School 2 How To Beat Riddle School 2 To the right of this door, there is the smile puzzle blocking the doors to the fire hose. How To Beat Riddle School 2 The solution to the smiling puzzle is underneath: How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 This will give you an iron bar. How To Beat Riddle School 2 To the left of those doors, there is a box with four colored number dials, the solution to the puzzle can be seen on the drawn fruit all over this section. The four bananas on the cross in the sink room, seven cherries on the picture frame, three eggplants on the bucket in the hallway, and five green apples on the box that is tied to the motor. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 So the solution to the box number puzzle is: “3754”. Inside the box, there is a canister of gasoline. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Put the conveyor belt on the motor and gasoline inside the motor and it will turn on pulling the large box off of a manhole, but the manhole is locked. To find the key you will need to break the glass bottle hanging from the ceiling in the motor section. 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How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Now back in the sewers put the electric brake in the switch. How To Beat Riddle School 2 This will turn the lights on in the sewers. Go to the next part of the sewers to an open pipe through which water is pouring. How To Beat Riddle School 2 To pass through the sewer hallway you need to close the valve. You can close it by taking the red scarf from the floor close by and put it on the valve, additionally put an iron bar through the scarf and close the pipe. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 To get to the next section of the sewers you will need to solve two puzzles that are on the pipes. Solve them according to the paper you found inside a box that was full of children’s clothing back in the hallway section. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 When you solve the pipe puzzles a door will open in the chamber where you closed the valve. How To Beat Riddle School 2 Inside the next chamber, there is a children’s backpack, inside the backpack, there is a super excavator with a letter written by kidnapped children explaining how there are other children stuck in the wastewater treatment plant. The letter warns about the clown that chases down his victims and he knows where everyone is. How To Beat Riddle School 2 How To Beat Riddle School 2 A white round box next to the school backpack has four fields and the solution is an addition of all dots on the different floor sections of the sewers. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 The solution is: How To Beat Riddle School 2 Inside the round box, there is an intercom without an antenna. How To Beat Riddle School 2 The antenna is in the valve section and you can only reach it through the bars with the super extender. How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 How To Beat Riddle School 2 Combine the intercom with the antenna and you will get in contact with Han Qiuyu. The end of the second chapter.
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How do you get past Richy in riddle school?

Riddle School 3 – In Riddle School 3, an alternate version of Richy is found locked inside his own locker. As he doesn’t remember its password, Phil needs to get Mrs. Oddverb out of the teacher’s lounge so she can open her classroom where the paper with Richy’s password was left in.
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